| Holly Acton |
compositor
|
| Richard Addison-Wood |
software development supervisor: Weta Digital
|
| Malcolm Aitchison |
technical support team lead
|
| Matt Aitken |
CG supervisor: pre-production
|
| Dan Akers |
digital compositor
|
| Belinda Allen |
texture artist: Weta Digital
|
| Stan Alley |
visual effects on-set surveyor
|
| Jon Allitt |
massive supervisor
|
| Colin Alway |
compositing sequence lead
|
| Stella Ampatzi |
digital compositor
|
| Stella Ampatzi |
paint artist
|
| Svend Andersen |
database administrator
|
| Glenn Anderson |
Macintosh programmer
|
| Scott E. Anderson |
visual effects supervisor
|
| Malcolm Angell |
senior set surveyor
|
| Hillary Yeo Tze Ann |
lead texture painter (as Hillary Yeo)
|
| Christine Arboit |
creature technical director
|
| Joe Ardent |
assistant technical director
|
| Elisabeth Arko |
senior animator
|
| Dan Ashton |
scanning and recording technician: Weta Digital
|
| Alvise Avati |
senior animator
|
| Jean-Luc Azzis |
3D lead compositor
|
| Jean-Luc Azzis |
Inferno artist
|
| Sindharmawan Bachtiar |
render wrangler
|
| Michael Bain |
camera technical director
|
| Michael Bain |
match mover: Weta Digital
|
| Michael Bain |
modeller: Weta Digital
|
| Richard Bain |
compositor: Weta Digital
|
| Michael Baltazar |
technical director: Weta Digital
|
| Josh Bare |
digital modeller
|
| Jeff Barnes |
production executive: CafeFX
|
| Andy Barrios |
Inferno artist: Asylum
|
| Peter Baustaedter |
matte painter
|
| Dugan Beach |
creature technical director
|
| Jamie Beard |
animation sequence lead
|
| Kelly Bechtle-Woods |
lighting technical director
|
| Lyse Beck |
3D lead compositor
|
| Cory Bedwell |
3D lighting lead
|
| Joel Behrens |
compositor: Weta Digital
|
| Adrian Bell |
digital modeller
|
| Paula Bell |
lead digital artist
|
| Daniel Bennett |
miniatures crew
|
| James Bennett |
animator: weta digital
|
| Jeremy Bennett |
visual effects
|
| John R.A. Benson |
digital compositor
|
| Niki Bern |
digital compositor
|
| Hannah Bianchini |
visual effects art department coordinator
|
| Erik Bierens |
camera technical director
|
| Erik Bierens |
matchmover
|
| Kris Bieringa |
wrangler: Weta Digital
|
| John-Michael Bills |
lead rotoscope artist
|
| Graham Binding |
animator: Weta Digital
|
| Danielle Birch |
publicity coordinator
|
| Colette Birrell |
3D lighting department coordinator: Weta Digital
|
| Håkan Blomdahl |
digital compositor
|
| Jennifer Bloomfield |
texture painter
|
| Martin Body |
lead rotoscope artist: Weta Digital
|
| Jeremy Bolan |
character animator: Weta Digital
|
| Anto Bond |
digital modeler: Weta Digital
|
| Samati Boonchitsitsak |
character animator
|
| Nick Booth |
scanning and recording supervisor: Weta Digital
|
| Philip Borg |
digital artist
|
| Jake Botting |
motion capture stage manager
|
| Adam Bradley |
digital artist: Weta Digital
|
| Lee Bramwell |
camera department supervisor: Weta Digital
|
| Bruce Branit |
digital compositor: CafeFX
|
| Michael Brazelton |
paint artist
|
| Phil Brennan |
visual effects supervisor: Asylum
|
| Julian Bryant |
senior compositor
|
| Stephen A. Buckley |
senior animator: Weta Digital
|
| Danilo Buendia |
motion editor
|
| Matthew Bullock |
modeler
|
| Joerg W. Bungert |
colour timer: Weta Digital
|
| Clare Burgess |
animation department manager
|
| Kate Burgess |
digital artist: Weta Digital
|
| Alex Burt |
animator: Weta Digital
|
| Greg Butler |
CGI supervisor: pre-production
|
| Julian R. Butler |
lead character setup
|
| Julian R. Butler |
lead creature technical director (as Julian Butler)
|
| Andrew Calder |
animation sequence lead
|
| Sonia Calvert |
compositing sequence lead
|
| Andrew Camenisch |
Kong facial setup lead: Weta Digital
|
| Warwick Campbell |
digital compositor
|
| Cedric Canlas |
digital modeler
|
| Dave Cardwell |
senior modeler
|
| Ean Carr |
digital compositor
|
| Steve Casa |
3d scan technician
|
| Norman Cates |
compositing sequence lead
|
| Tom Chamberlain |
technical support
|
| Tim Cheng |
lead rotoscope artist
|
| Evan Christie |
rotoscope artist
|
| Kirsty Clark |
digital compositor (as Kirsty Lamb)
|
| Hannah Clarke |
production coordinator: weta digital
|
| Heather Clarke |
additional visual effects producer
|
| David Clayton |
animation sequence lead
|
| Simon Clutterbuck |
3D CG supervisor: Weta Digital
|
| David Cole |
lead digital colourist
|
| David Cole |
supervising digital colourist
|
| Buckley Collum |
3D digital destruction technical director
|
| Rob Conn |
3D digital destruction technical director
|
| Peter Connelly |
digital compositor
|
| Paul Conway |
compositing sequence lead
|
| Josh Cooper |
animator
|
| Shane Cooper |
software engineer
|
| Michael Corcoran |
creature technical director
|
| Jessica Cowley |
texture painter
|
| Christine Cram |
lead paint artist
|
| Doug Cram |
assistant compositor
|
| Doug Cram |
senior paint artist
|
| Jim Croasdale |
lead paint artist
|
| Steve Cronin |
digital compositor
|
| Aaron Cubis |
editorial assistant: Weta Digital Ltd
|
| Aaron Cubis |
projectionist: Weta Digital Ltd
|
| John Curtis |
motion capture technical director
|
| Marion Davey |
visual effects production coordinator
|
| Chris Davies |
digital compositor
|
| Mark Davies |
3D digital destruction technical director
|
| Juliette Davis |
visual effects production assistant
|
| Chris Davison |
motion control operator: miniatures, first unit
|
| Mario de Dios |
motion editor
|
| Paul Debevec |
senior supervisor: Light Stage 2
|
| Peter Demarest |
lead rotoscope artist: Weta Digital
|
| Graeme Demmocks |
digital artist
|
| Robb Denovan |
animator
|
| Richard Dexter |
animator: Weta Digital
|
| Marco Di Lucca |
digital modeller
|
| Nadia Diggins |
digital intermediate coordinator
|
| Gareth Dinneen |
compositor: Weta Digital
|
| Brett Dix |
digital compositor
|
| Benoit Doidic |
stereoscopic layout
|
| Jonny Doig |
production runner: Weta Digital
|
| Eran Dolev |
motion control assistant: miniatures, additional unit
|
| Hugo Dominguez |
lead rotoscope artist: Weta
|
| Tim Donlevy |
motion control operator: miniatures, additional unit
|
| Yann Doray |
digital artist
|
| Rebecca Downes |
visual effects coordinator
|
| Peter Doyle |
colour supervisor
|
| Christina Drahos |
digital compositor
|
| Emanuel 'Emey' Druckmann |
creature technical director
|
| Simeon Duncombe |
lead texture painter
|
| Shawn Dunn |
animation technical supervisor
|
| William Dwelly |
animation technical director
|
| Frank Dürschinger |
3D sequence lead
|
| Frank Dürschinger |
lighting technical director
|
| William J. Earl |
digital modeler
|
| David Ebner |
compositor
|
| Areito Echevarria |
lead compositor: Weta Digital
|
| Erich Eder |
digital compositor
|
| Oliver Exmundo |
senior animator: Weta Digital
|
| Luca Fascione |
pipeline software engineer
|
| Ellie Faustino |
camera technical director (as Elisenda Faustino)
|
| Ellie Faustino |
matchmover (as Elisenda Faustino)
|
| Christine Feistl |
lead paint artist
|
| Patrick Felgueras |
digital effects artist
|
| Florian Fernandez |
senior modeler: Weta Digital
|
| Brian Fisher |
compositor
|
| Paul Flanagan |
camera technical director: Weta Digital
|
| Joel Fletcher |
senior animator
|
| John Flowers |
digital compositor
|
| Ben Forster |
animator
|
| Fiona Foster |
department manager: pre-production
|
| Richard Frances-Moore |
animation sequence lead
|
| Zachary Franks |
3D digital destruction technical director
|
| Rod Fransham |
modeler
|
| Aidan Fraser |
digital compositor
|
| Alex Funke |
visual effects director of photography
|
| Jeanmarc Furio |
digital compositor
|
| Nick Gabchenko |
digital effects artist
|
| Nick Gabchenko |
lead texture painter (as Mykola Gabchenko)
|
| Christopher Otto Gallagher |
animation technical director: Weta Digital
|
| Stefan Galleithner |
camera technical director
|
| Stefan Galleithner |
matchmover
|
| Vicki Galloway-Weimer |
visual effects producer: CafeFX (as Vicki Galloway Weimer)
|
| Eric Gambini |
on-set technician
|
| Christoph Gaudl |
camera technical director
|
| Christoph Gaudl |
matchmover
|
| Mark Gee |
3D sequence lead: Weta Digital
|
| Chris George |
3D lighting lead
|
| Bill Gilman |
digital compositor
|
| Kenneth Gimpelson |
3D sequence lead
|
| Kenneth Gimpelson |
digital artist
|
| Moritz Glaesle |
digital compositor
|
| Julian Gnass |
digital compositor
|
| Peter Godden |
camera technical director
|
| Peter Godden |
matchmover
|
| Agnes Gould |
lead rotoscope artist
|
| David Gould |
senior technical director
|
| Justin Graham |
digital paint artist
|
| Matt Greig |
digital artist
|
| Paul Griffin |
animation previsualization
|
| Jason Grindlay |
technical support
|
| Michael Grobe |
lighting technical director
|
| David 'Rudy' Grossman |
lead creature technical director: Weta Digital (as Rudy Grossman)
|
| Bassim Haddad |
senior motion editor
|
| Geoff Hadfield |
digital compositor
|
| Mikael Hakansson |
3D sequence lead
|
| Christian Haley |
digital matte painter
|
| Anne Hall |
lighting technical director
|
| Ben Hall |
systems administrator: Weta Digital
|
| Keith Hamakawa |
production manager: research & development, Weta Digital
|
| Jeff Hameluck |
production software supervisor: Weta Digital
|
| David Hampton |
scanning and recording technician: Weta Digital
|
| Joe Han |
senior animator
|
| Bruce Harris |
digital compositor: Weta
|
| Todd Harvey |
3D lighting lead (as Todd Alan Harvey)
|
| Dietrich Hasse |
animation sequence lead
|
| Dietrich Hasse |
lead animator: Weta Digital
|
| Christopher Hatala |
senior animator: Weta Digital
|
| Aron Hatfield |
animator
|
| Rachael Haupt |
matte painter
|
| Ed Hawkins |
digital compositor
|
| Tim Hawkins |
visual effects supervisor
|
| Trevor Hazel |
digital paint and rotoscope artist
|
| G.G. Heitmann Demers |
compositing sequence lead (as G.G. Heitmann)
|
| Quentin Hema |
paint & rotoscoping supervisor
|
| Allen Hemberger |
3D digital water technical director
|
| Sandro Henriques |
lead rotoscope artist: Weta Digital
|
| Jennifer Herbert |
digital compositor
|
| Jayne Herrmann |
digital intermediate assistant coordinator
|
| Tim Hey |
digital compositor
|
| Martin Hill |
3D sequence lead
|
| Christian Hipp |
lighting technical director
|
| Joseph Hoback |
digital compositor
|
| David Hochstadter |
digital artist: CafeFX
|
| David Hochstadter |
digital artist: The Syndicate
|
| Nic Hodgkinson |
compositor
|
| Matt Holland |
compositor
|
| Matt Holmes |
visual effects editor
|
| Tom Holzinger |
senior motion editor
|
| Richard Hopkins |
match mover
|
| Richard Hopkins |
senior camera technical director
|
| Traci Horie |
character animator: Weta Digital
|
| Steven Hornby |
senior animator
|
| Gray Horsfield |
digital destruction supervisor
|
| Kathryn Horton |
compositing department manager: Weta Digital
|
| Christopher Horvath |
3D CG supervisor (as Christopher Jon Horvath)
|
| David Houghton-Williams |
compositing sequence lead (as David Houghton)
|
| Sandy Houston |
roto and paint co-supervisor
|
| Victor Huang |
animator: Weta Digital
|
| Graham Hudson |
motion editor
|
| Katherine Hurst |
digital artist
|
| Steve Hutchins |
paint artist
|
| Joe Jackman |
3D sequence lead
|
| James Jacobs |
creature technical director: Weta Digital
|
| Mel James |
lead texture painter: Weta Digital
|
| Suzanne Jandu |
digital compositor
|
| Paul Jenness |
CG modeler: Weta Digital
|
| Allan Torp Jensen |
camera technical director
|
| Mia Jewett |
digital modeler
|
| Lars Johansson |
character technical director
|
| Jeff A. Johnson |
digital artist: Weta Digital
|
| Danny Jones |
junior rotoscope artist
|
| Dennis Jones |
digital compositor
|
| Les G. Jones |
sequence manager
|
| Kate Jorgensen |
visual effects production coordinator (as Kate Hawkins)
|
| Simon Jung |
3D lead compositor
|
| Kory Juul |
digital compositor: Weta Digital
|
| Sandip Kalsy |
3D lighting lead
|
| Patrick Kalyn |
animator
|
| Miae Kang |
3D lighting lead: Weta Digital
|
| Mel Kangleon |
lead colourist: Big Primate Pictures (as Melissa Kangleon)
|
| Matt Kasmir |
compositor: Weta FX
|
| Ruslanova Katya |
digital artist: Weta Digital
|
| Mike Kelly |
motion control operator: miniatures, additional unit
|
| Joe Ken |
Inferno artist: Asylum
|
| Tim Ketzer |
lighting technical director
|
| Scott Kilburn |
3D sequence lead: Weta Digital
|
| Ronny Kim |
animator
|
| Oliver Kirchhoff |
camera technical director
|
| Oliver Kirchhoff |
matchmove lead
|
| Oliver Kirchhoff |
roto animation
|
| Balazs Kiss |
lighting technical director: Weta Digital
|
| Susie Kleis |
lighting technical director
|
| Arek Komorowski |
lead rotoscope artist
|
| Sergei Koudriautsev |
senior camera technical director (as Sergei Koudriavtsev)
|
| Alex Kramer |
senior modeler: Weta Digital
|
| Lars Kramer |
camera technical director
|
| Lars Kramer |
matchmover
|
| Dmitri Krasnokoutski |
lead texture artist
|
| Derek Krauss |
digital paint and roto lead
|
| Jan Kruse |
digital colorist: Weta Digital
|
| Martin Kumor |
animation technical director
|
| Andrew Kunzel |
digital modeler
|
| René Kuys |
information technology specialist
|
| Suzanne Labrie |
recruiter: Weta Digital
|
| Laure Lacroix |
3D lead compositor
|
| Andrew Lambert |
data wrangler
|
| Andrew Lambert |
render wrangler
|
| Cam Langs |
compositor: Weta Digital
|
| Alexandra Lanzensberger |
assistant technical director (as Alexandra Kirchdoerfer)
|
| Michael Lanzensberger |
digital film compositor
|
| Douglas Larmour |
digital compositor
|
| Mathias Larserud |
senior texture painter
|
| Kimberly Lashbrook |
digital compositor
|
| Jessica Laszlo |
digital compositor
|
| Gary Laurie |
camera technical director
|
| Gary Laurie |
matchmover
|
| Kim Lavery |
additional visual effects producer
|
| Luisma Lavin |
motion editor
|
| Jason Lazaroff |
3D digital water technical director
|
| Jake Lee |
3D sequence lead
|
| Eric Leighton |
animation director
|
| Dan Lemmon |
digital effects supervisor
|
| Iva Lenard |
reference photographer
|
| Michael Leonard |
senior animator: Weta Digital
|
| Phillip Leonhardt |
3D lead compositor
|
| Joe Letteri |
senior visual effects supervisor
|
| Mark Tait Lewis |
digital compositing supervisor
|
| Staffan Linder |
character animator: Weta Digital
|
| Randy Link |
animation
|
| Florian Linner |
creature technical director
|
| Sophie Lodge |
animator
|
| Thomas Loeder |
digital compositor
|
| Lance Lones |
pipeline engineer supervisor: Weta Digital
|
| Jade Lorier |
visual effects production assistant
|
| Ruth-Anne Loveridge |
modeller
|
| Robyn Luckham |
animator
|
| David Luke |
lead rotoscope artist
|
| Natalie MacDonald |
digital compositor: Weta Digital
|
| Keith MacGowan |
shake compositing
|
| Tibor Madjar |
lead modeler: Kong Asset, Weta Digital
|
| Aron Makkai |
technical director
|
| Campbell March |
system administrator
|
| Evans Mark |
assistant technical director (as Mark Evans)
|
| C.J. Markham |
animator
|
| Nic Marrison |
senior on-set surveyor
|
| Ray Massa |
data tracker
|
| Jean Matthews |
3D sequence lead
|
| Timothy McCallum |
creature technical director
|
| Steve McGee |
digital compositor
|
| Steve McGillen |
digital compositor
|
| Nathan McGuinness |
senior visual effects supervisor: Asylum
|
| Adam McInnes |
digital compositor: Weta Digital
|
| Nick McKenzie |
3D sequence lead: Weta Digital
|
| John P. McMullen |
technical support team lead: Weta Digital
|
| Chad Meire |
digital compositor
|
| Joel Meire |
character animator
|
| Matthias Menz |
3D lighting lead
|
| Matthias Menz |
lead lighting technical director: Weta Digital
|
| Andrea Merlo |
lead creature technical director
|
| Tom Mikota |
lighting technical director
|
| Simon Millanta |
digital modeller: Weta Digital
|
| Keith Miller |
technical director: Weta Digital
|
| Mark Miller |
texture painter
|
| Seth F. Miller |
digital paint artist: Weta Digital (as Seth Miller)
|
| Derek Milner |
color timing and paint
|
| Ben Milsom |
lead model maker
|
| Saki Mitchell |
compositing sequence lead
|
| Kaori Miyazawa |
digital artist
|
| Chad Moffitt |
senior animator
|
| Dejan Momcilovic |
motion control supervisor
|
| James Moore |
digital modeler: Weta Digital
|
| Richard Moore |
animation sequence lead
|
| Eileen Moran |
visual effects producer: Weta Digital
|
| Ben Morgan |
digital compositor: Weta Digital
|
| Gwilym Morris |
animator: Weta Digital
|
| Phillip Moses |
visual effects coordinator: CafeFX
|
| Chris Moss |
Mocap facial tracker
|
| Matt Mueller |
camera department senior technical director: Weta Digital
|
| Matt Mueller |
senior reference photographer: Weta Digital
|
| Nicky Muir |
production assistant
|
| Daryl Munton |
digital effects artist
|
| Hiroaki Muramoto |
3D digital destruction technical director
|
| Hiroaki Muramoto |
digital effects artist
|
| Laura Murillo |
lead rotoscope artist
|
| George Murphy |
visual effects supervisor
|
| Alfred Mürrle |
lead compositor
|
| Dylan Neill |
technical director: weta digital
|
| Jeremy Nelligan |
compositor
|
| Kurt Nellis |
camera technical director
|
| Kurt Nellis |
matchmover
|
| Sergei Nevshupov |
3D sequence lead
|
| Natalia Nevshupova |
texture painter
|
| Tim Nicholas |
systems administrator
|
| Carlos-Christian Nickel |
lighting technical director: Weta Digital
|
| Wolfgang Niedermeier |
senior camera technical director
|
| Stephen Nixon |
data wrangler
|
| Sverker Nordqvist |
motion editor
|
| Alexander Nowotny |
3D digital destruction technical director (as Alex Nowotny)
|
| Murray Nuttall |
data wrangler
|
| Jane O'Callaghan |
3D sequence lead (as Jane S. O'Callaghan)
|
| Cyndi Ochs |
digital effects producer
|
| James Ogle |
digital modeler
|
| George Oliver |
lead rotoscope artist (as George Edwin Oliver Jr.)
|
| Tor-Bjorn Olsson |
digital compositor
|
| Desi Ortiz |
visual effects senior editor: CafeFX
|
| David A. Ostler |
CG modeler: Weta Digital
|
| David Owen |
rotoscope artist
|
| Scott Owen |
motion capture stage technician
|
| Paul George Palop |
lighting technical director
|
| Michael Pangrazio |
art director: Weta Digital
|
| Stephane Paris |
digital modeler: WETA
|
| JaeWook Park |
technical director: Weta Digital
|
| Sujin Park |
modeler
|
| Helen Paul |
digital compositor
|
| Emily Pearce |
motion capture production assistant
|
| Christine Penn |
assistant technical director
|
| Mike Perry |
3D sequence lead
|
| Dana Peters |
creatures supervisor
|
| Eric Petey |
creature technical director
|
| Aaron Pfau |
character technical director
|
| Lorenzo Pierfederici |
data wrangler
|
| Lorenzo Pierfederici |
render wrangler
|
| Chris Pinto |
digital paint artist: CafeFX
|
| Emrys Plaisted |
lead paint artist (as Emrys J. Plaisted)
|
| Ed Plant |
digital compositor: Weta Digital
|
| Darren Poe |
digital compositor
|
| Kelly Port |
compositor
|
| Glen Pratt |
digital compositor
|
| Steve Preeg |
lead creature technical director
|
| Martin Preston |
fur software developer
|
| Niklas Preston |
digital modeller
|
| Michael Prince |
digital modeler
|
| Michael Prince |
digital modeler
|
| Michael Prince |
previs artist
|
| Henk Prins |
motion control operator: miniatures, first unit
|
| Jean-Colas Prunier |
3D lighting lead
|
| Jean-Colas Prunier |
lead technical director
|
| Brett Purmal |
animator
|
| Lucas Putnam |
visual effects editor
|
| Philip Quaglino |
digital artist
|
| Inge Rademeyer |
relocation coordinator
|
| Pascal Raimbault |
senior modeler: Weta Digital
|
| Richard Raimbault |
digital modeller: Weta Digital
|
| Troy Ramsey |
lead paint artist
|
| Dane Rapaport |
color/grade technical lead
|
| Jennah Rasmussen |
production runner
|
| Christine Raymond |
rotoscoper: Weta Digital
|
| Mathieu Raynault |
senior matte painter
|
| Alireza Razmpoosh |
3D digital destruction technical director
|
| Alireza Razmpoosh |
digital effects artist
|
| Paul Redican |
assistant compositor
|
| Paul Redican |
senior paint artist
|
| Richard R. Reed |
digital compositor: CafeFX
|
| Raine Reen |
senior texture painter
|
| Stephan Remstedt |
motion editor
|
| Marco Revelant |
senior modeler: Weta Digital
|
| Eric Reynolds |
senior animator
|
| Mark Richardson |
digital compositor: Weta Digital
|
| Matthew Riordan |
animator
|
| Anne Ritter |
texture painter
|
| Christian Rivers |
animation director
|
| Christian Rivers |
previsual animation designer
|
| Christian Rivers |
previsual animation supervisor
|
| Sandra Roach |
digital compositor
|
| Becky Roberts |
camera coordinator
|
| Loren Robinson |
digital compositor
|
| Ruben Rodas |
compositor
|
| Bernardo Rodriguez |
assistant visual effects editor: CafeFX
|
| Kevin Romond |
digital effects artist
|
| Kevin Romond |
lead digital water technical director
|
| Michael Root |
3D digital water technical director
|
| Michael Root |
lead lighting technical director
|
| Kenny Roy |
animator: Weta Digital
|
| Trina M. Roy |
research & development technical director
|
| Frank Rueter |
compositing sequence lead (as Frank Ruter)
|
| Bill Ryder |
system engineer
|
| Mark Sagar |
special projects supervisor
|
| Karim Sahai |
3D lead compositor
|
| Karim Sahai |
senior compositor: Weta Digital
|
| Eric Saindon |
digital effects supervisor: Weta Digital
|
| Christoph Salzmann |
digital compositor
|
| Brian Samuels |
3D lighting lead
|
| Mahria Sangster |
technical director: 3D lighting
|
| Olivier Sarda |
digital compositor
|
| Michael Sarkis |
camera technical director
|
| Michael Sarkis |
camera tracker
|
| Michael Sarkis |
matchmover
|
| Atsushi Sato |
animation supervisor
|
| Jennifer Lee Scheer |
digital effects artist
|
| Jennifer Lee Scheer |
lead rotoscope artist (as Jennifer Scheer)
|
| Caterina Schiffers |
digital compositor: Weta Digital
|
| David Schnee |
digital compositor: Weta Digital
|
| Rolf Schneider |
camera technical director
|
| Rolf Schneider |
matchmover
|
| Florian Schroeder |
digital compositor
|
| Jason Schugardt |
lighting technical director
|
| Junko Schugardt |
rotoscope artist
|
| Hamish Schumacher |
assistant compositor
|
| Hamish Schumacher |
digital environment artist
|
| Hamish Schumacher |
senior paint artist: Weta Digital
|
| Jens Schwarz |
creature technical director
|
| Brad Selkirk |
lead paint artist
|
| Damon Selkirk |
motion control assistant: miniatures, additional unit
|
| Adam Shand |
digital operations manager
|
| Teresa Shand |
IT coordinator
|
| Glen Sharah |
lighting technical director
|
| Kevin L. Sherwood |
sequence manager
|
| Roger Shortt |
3D sequence lead: Weta
|
| Adam Sidwell |
creature technical director
|
| Martin Simcock |
compositor
|
| Zeb Simpson |
digital assist assistant
|
| Kawaldeep Singh |
3D digital destruction technical director
|
| Cameron Smith |
digital compositor: sequence lead, Weta Digital
|
| Hugh Smith |
motion control operator: miniature unit
|
| Cameron Smither |
digital artist
|
| Ben Snow |
visual effects supervisor
|
| Jason Snyman |
senior animator
|
| Jed Soane |
systems coder
|
| John Sore |
senior animator: Weta Digital
|
| Hilary Sperling |
Inferno artist
|
| Nic Spier |
digital effects artist
|
| Albrecht Steinmetz |
senior camera technical director: Weta Digital
|
| Andy Stevens |
associate visual effects editor: WetaFX, NZ
|
| Joe Woodward Stevenson |
camera technical director
|
| Joe Woodward Stevenson |
matchmover
|
| Sam Stewart |
lead rotoscope artist: Weta Digital
|
| Tamara Stone |
digital compositor
|
| Paul Story |
animation sequence lead
|
| Ileana Stravoskiadi |
modeler
|
| Ileana Stravoskiadi |
motion editor
|
| Petra Stueben |
lead paint artist
|
| Roxanne Sutherland-Valentine |
digital effects artist
|
| Åsa Svedberg |
texture painter: Weta Digital
|
| John Swinnerton |
digital compositor: Weta Digital
|
| Peter Syomka |
CG modeler: Weta Digital
|
| Gaku Tada |
3D lighting lead
|
| Gaku Tada |
digital effects artist
|
| Charles Tait |
digital compositing supervisor
|
| Mark Tait |
3D sequence lead
|
| Chu Tang |
shader writer
|
| Eric Tang |
lead creature technical director
|
| Hanzhi Tang |
3D lighting lead
|
| Hanzhi Tang |
lighting technical director: Weta Digital
|
| Taisuke Tanimura |
pipeline engineer
|
| Sandy Taylor |
assistant technical director
|
| Vincent Thomas |
digital effects artist
|
| Ben Thompson |
3D sequence lead: Weta Digital
|
| Gerald Thompson |
motion control operator: miniatures, additional unit
|
| Andrew Titcomb |
lighting technical director
|
| Geoff Tobin |
lead Massive technical director
|
| Ben Toogood |
lighting technical director
|
| Alexis Torres |
digital artist
|
| Greg Towner |
senior animator: WETA Digital
|
| Stefano Trivelli |
compositing sequence lead: Weta Digital
|
| Guerdon Trueblood |
digital artist: Weta Digital
|
| Denis Trutanic |
camera technical director: Weta Digital
|
| Denis Trutanic |
matchmover
|
| Can Tuncer |
senior modeler: Weta Digital
|
| Les Umberger |
senior flame artist
|
| Jeff Unay |
senior modeler: Weta Digital
|
| Angela Ursillo |
texture painter
|
| James Van Der Reyden |
motion capture
|
| Phil Van Der Reyden |
digital modeler
|
| Brian Van't Hul |
visual effects on-set supervisor
|
| Trish Van't Hul |
texture painter
|
| Kara Vandeleur |
texture painter
|
| Jon Veal |
digital artist
|
| Karla Ventocilla |
paint artist (as Karla Ventocilla Curby)
|
| Jenny Vial |
visual effects administrator
|
| Marco Vidaurre |
creature technical director
|
| Matt Villa |
visual effects editor
|
| Andres Vitale |
visual effects
|
| Steve Vojkovic |
visual effects artist
|
| Michelle Waitzman |
visual effects coordinator
|
| Don Waller |
animator
|
| Matt Wallin |
digital compositor
|
| Mike Wallis |
animation production coordinator
|
| Nancey S. Wallis |
technical director: Weta Digital
|
| Martin Walsh |
first assistant director: miniatures, first unit (as Marty Walsh)
|
| David Weitzberg |
3D sequence lead: Weta Digital
|
| O.D. Welch |
production executive: CafeFX
|
| Matt Welford |
2D sequence lead: Weta Digital
|
| Matt Welford |
compositing sequence lead
|
| Craig Wentworth |
3D sequence lead
|
| R. Christopher White |
3D CG supervisor
|
| Melissa Widup |
roto/paint artist: Cafe FX
|
| Christian Wieser |
digital compositor: Weta Digital
|
| Lisa Wildermoth |
first assistant director: motion control unit
|
| Guy Williams |
3D CG supervisor
|
| Pete Williams |
digital imaging manager: Weta Digital
|
| Erik Winquist |
digital compositing supervisor
|
| Chris Winter |
systems administrator
|
| George Wong |
character animator: Weta Digital
|
| Malcolm Wright |
massive technical director
|
| Malcolm Wright |
texture artist
|
| Klaus Wuchta |
3D lead compositor
|
| Billy Wychgel |
lead colourist
|
| Kwan Wayne Yu Yee |
tech support
|
| Dennis Yoo |
senior animator: Weta Digital
|
| Chris Young |
3D digital water technical director
|
| Joyce Young |
lighting technical director
|
| Marvyn Young |
production manager: Weta
|
| Johan Åberg |
compositing sequence lead (as Johan Aberg)
|
| Steve Arguello |
digital artist (uncredited)
|
| David Blythe |
digital artist (uncredited)
|
| Mike Bozulich |
compositor: CafeFX (uncredited)
|
| Kristie Breslin |
3D production coordinator (uncredited)
|
| Jon R. Brown |
on-set surveyor (uncredited)
|
| Jeff Goldman |
digital effects supervisor: CafeFX (uncredited)
|
| Phil Greig |
digital intermediate technologist (uncredited)
|
| Michael Kennen |
digital compositor (uncredited)
|
| Votch Levi |
digital compositor: CafeFX (uncredited)
|
| Michael Lori |
tracking lead (uncredited)
|
| Alastair Maher |
head model technician: miniatures unit (uncredited)
|
| Ed Mendez |
digital compositor: CafeFx (uncredited)
|
| Matthias Menz |
shader writer: Weta Digital (uncredited)
|
| Todd Napier |
stereoscopic compositing lead: In-Three (uncredited)
|
| Toby Newell |
compositor (uncredited)
|
| Brian Openshaw |
render manager (uncredited)
|
| Dean Parks |
visual effects artist (uncredited)
|
| Danny Torres |
systems engineer (uncredited)
|
| Leigh van der Byl |
CG artist: CafeFX (uncredited)
|